dividedmaze.lua
--[[ Divided Maze ]] ROT=require 'src.rot' function love.load() f =ROT.Display(80,24) dm=ROT.Map.DividedMaze:new(f:getWidth(), f:getHeight()) dm:create(calbak) end function love.draw() f:draw() end local update=false function love.update() if update then update=false dm:create(calbak) end end function calbak(x,y,val) f:write(val==1 and '#' or '.', x, y) end function love.keypressed(key) update=true end