iceymaze.lua
--[[ Divided Maze ]] ROT=require 'src.rot' function love.load() -- Icey works better with odd width/height f =ROT.Display:new(81,25) im=ROT.Map.IceyMaze:new(f:getWidth(), f:getHeight()) im:create(calbak) end local update=false function love.update() if update then update=false im=ROT.Map.IceyMaze:new(f:getWidth(), f:getHeight()) im:create(calbak) end end function love.draw() f:draw() end function calbak(x,y,val) f:write(val==1 and '#' or '.', x, y) end function love.keypressed(key) update=true end