Module ROT.Map.BrogueRoom
BrogueRoom object.
Used by ROT.Map.Brogue to create maps with 'cross rooms'
Functions
init (dims[, doorX[, doorY]]) | Constructor. |
createEntranceRoom (availWidth, availHeight[, rng]) | Create room at bottom center with dims 9x10 and 20x4 |
createRandomAt (x, y, dx, dy, options, rng) | Create Random with position. |
createRandomCenter (cx, cy, options, rng) | Create Random with center position. |
createRandom (availWidth, availHeight, options, rng) | Create random with no position. |
isValid (isWallCallback, canBeDugCallback) | Use two callbacks to confirm room validity. |
create (digCallback) | Create. |
addDoors (isWallCallback) | Add all doors based on available walls. |
Fields
min | Generate Rectangle Two dimensions |
min | Generate Rectangle Two dimensions |
Functions
- init (dims[, doorX[, doorY]])
-
Constructor.
creates a new BrogueRoom object with the assigned values
Parameters:
- dims table Represents dimensions and positions of the rooms two rectangles
- doorX int x-position of door (optional)
- doorY int y-position of door (optional)
- createEntranceRoom (availWidth, availHeight[, rng])
-
Create room at bottom center with dims 9x10 and 20x4
Parameters:
- availWidth int Typically the width of the map.
- availHeight int Typically the height of the map
- rng userData A user defined object with a .random(self, min, max) method (optional)
- createRandomAt (x, y, dx, dy, options, rng)
-
Create Random with position.
Parameters:
- x int x-position of room
- y int y-position of room
- dx int x-direction in which to build room 1==right -1==left
- dy int y-direction in which to build room 1==down -1==up
- options Options
- rng userData A user defined object with a .random(self, min, max) method (optional)
- createRandomCenter (cx, cy, options, rng)
-
Create Random with center position.
Parameters:
- cx int x-position of room's center
- cy int y-position of room's center
- options Options
- rng userData A user defined object with a .random(min, max) method (optional)
- createRandom (availWidth, availHeight, options, rng)
-
Create random with no position.
Parameters:
- availWidth int Typically the width of the map.
- availHeight int Typically the height of the map
- options Options
- rng userData A user defined object with a .random(min, max) method (optional)
- isValid (isWallCallback, canBeDugCallback)
-
Use two callbacks to confirm room validity.
Parameters:
- isWallCallback function A function with two parameters (x, y) that will return true if x, y represents a wall space in a map.
- canBeDugCallback function A function with two parameters (x, y) that will return true if x, y represents a map cell that can be made into floorspace.
Returns:
-
boolean
true if room is valid.
- create (digCallback)
-
Create.
Function runs a callback to dig the room into a map
Parameters:
- digCallback function The function responsible for digging the room into a map.
- addDoors (isWallCallback)
-
Add all doors based on available walls.
Parameters:
- isWallCallback function
Returns:
-
ROT.Map.Room
self