Module ROT.Map.Dungeon

The Dungeon-style map Prototype.

This class is extended by ROT.Map.Digger and ROT.Map.Uniform

Functions

init (width, height) Constructor.
getRooms () Get rooms Get a table of rooms on the map
getDoors () Get doors Get a table of doors on the map
getCorridors () Get corridors Get a table of corridors on the map


Functions

init (width, height)
Constructor. Called with ROT.Map.Cellular:new()

Parameters:

  • width int Width in cells of the map
  • height int Height in cells of the map
getRooms ()
Get rooms Get a table of rooms on the map

Returns:

    table A table containing objects of the type ROT.Map.Room
getDoors ()
Get doors Get a table of doors on the map

Returns:

    table A table {{x=int, y=int},...} for doors.
getCorridors ()
Get corridors Get a table of corridors on the map

Returns:

    table A table containing objects of the type ROT.Map.Corridor
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